Blender to Unreal animation export
I’m using Blender 3.2.1 and Unreal Engine 4.27.2. I’m no expert in either, so it is quite possible that there are easier or better ways to achieve the same result. Let’s start by making some very simple model in blender that we will animate and export. Before we actually model anything we will set scene unit scale to 0.01, so it matches Unreals 1cm/unit. Additionally Clip Start and End should be adjusted or stuff will be cut off....